Its
been a long time since I have posted here. I was actually busy. But
then I thought that humans are always busy so it will not be fair to not
let other learn what you know. So Here I am continuing my post about
Blender...
Now
lets talk about setting units in blender. Setting units is very
important when you are working on architectural projects or even its
good habit so whenever you need to develop scene according to real
life you have a real life measuring unit in blender.
Lets
take an example where setting units can help you. Suppose you are
making a scene where you have to build houses in a row on the bank of
a river and there is a bridge to cross the river and peoples walking
on bridge. Now in this situation either you will guess the width of
river by making it then you will make bridge, you will make it
according to the feel of your own when you think the bridge is
looking ok then you will make humans walking on bridge and then you
shall feel like either my bridge is too wide or my humans are small,
and when you scale your humans then the side railing of bridge looks
smaller than it should be. I am not saying it will always happen but
it will happen often if you are not good at proportion and not have
enough experience.
So
setting units is good for anyone who wants no further scaling and
adjusting the scene for proportion. After unit setting you know how
much wide your river is, and how much long a human should be.
By
default the unit is set to none in blender, or you can say its set to
the blender units. So every time if you are making a scene you have
to set unit first.
- Note : Unit setting for a scene should be done just after creating a new scene before working any further, first you should setup your unit.
So
to setup the unit, create the new scene, then go to the Scene
tab(sphere cylinder light composed in one Icon) in Properties window
then open the Unit section.
Now
there are options for Unit setup which I am explaining bellow, select
the options according to your preference :
- Metric : If you prefer to use kilometers, meter, centimeter type of scheme for measurement.
- Imperial : If you prefer to use Ft, inch type of scheme for measurement
- Degrees : self explanatory for rotation
- Radians : Its used in many area of mathematics for measuring rotation. An arc of a circle with the same length as the radius of that circle corresponds to an angle of 1 radian.
1
Radian = 57.296 degrees
You
can use Radians for rotation if you prefer or needed.
Maybe
you don't want to setup unit every time after creating a scene and
want it to already set at your preferred unit. To do this you need to
save a startup file.A startup file is the file that opens by default
when you launch Blender. By default it contains a cube, a camera and
a light.
To
save a startup file with your preferred unit setup, first create a new
file then set the unit by the method I have explained above and then
go to file menu and click on “Save startup file” or you can press
ctrl+U to save startup file.If you don't want the cube to show up when
you start the blender then you can delete the cube and save startup
file.
So
this is all for now. If you have any question or anything just let me
know in comment section. See you in the next post. Happy Blending...